Skip to content
CENG477Undergraduate

Introduction to Computer Graphics

Printed in the catalogue as INTRODUCTION TO COMPUTER GRAPHICS

Course content

Hardware and software components of graphics systems. Output and filled-data primitives. Fourier analysis, convolution, sampling, quantization, aliasing. 2D and 3D geometric transformations. Two-dimensional viewing. Three-dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.

Where it sits in a curriculum

Programs whose published curriculum lists this course, and the term it falls in. Your own curriculum is the one that counts.

All CENG courses