CENG469Undergraduate
Computer Graphics II
Printed in the catalogue as COMPUTER GRAPHICS II
Course content
Local illumination models and surface rendering methods. Ray-tracing algorithm and speed-up techniques. Radiosity lighting model and radiosity method. Adding surface detail: Texture mapping, bump mapping, and procedural texture mapping. Three dimensional object representations: Polygon meshes, parametric cubic curves, parametric bicubic surfaces, quadratic surfaces, surface of revolution, sweep surfaces, fractal-geometry methods. Volume rendering. Color models. Introduction to computer animations.
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